Full Moon, Lightbox, 2012
New photographic collages by Chinese artist Yang Yongliang reveal one artist’s incredible vision of the terrifying yet mesmerizing results of urbanization and industrialization. A beautiful example of solitary World Building. More at the link below.
[via Colossal] [via Vanja Alispahic]
In his new book, Building Imaginary Worlds: The Theory and History of Subcreation, Mark J. P. Wolf notes that researchers have suggested that the act of building imaginary worlds may serve an evolutionary purpose. He cites Norman Holland’s book, Literature and the Brain (2009), and points specifically to the idea that “humans have evolved special cognitive systems that enable us to participate in these fictional worlds.”
Wolf’s introduction links the work of Marsha Kinder on “supersystems of entertainment,” Janet Murray’s “hyperserials,” Lev Manovich’s “database narratives,” Henry Jenkins’ “transmedia storytelling” and Umberto Eco’s notion of “completely furnished worlds.” Subsequent chapters detail the history of imaginary worlds (including the illustrated novels by French author Albert Robida at the turn of the last century, pictured here). He also describes the narrative structures used to tell stories of imaginary worlds, and outlines various ways of creating these worlds. The book concludes with a timeline of imaginary worlds, starting with Ninth century BC and The Odyssey, and ending 56 pages later in 2011 with Yalda’s universe from Orthogonal, Book One: The Clockwork Rocket. Wolf’s book overall is a terrific overview of worldbuilding and transmedia storytelling.
[via Holly Willis]
World Building on the moon? Yep. The European Space agency is testing “3D printing” a moon base out of layers of lunar soil.
“Terrestrial 3D printing technology has produced entire structures,” Laurent Pambaguian, heading the project for ESA, said in the statement. “Our industrial team investigated if it could similarly be employed to build a lunar habitat.”
In her essay introducing a show titled “Remote Viewing: Invented Worlds in Recent Painting,” Elizabeth Sussman asks what makes the worlds of the artists in the show, which included Julie Mehretu and Matthew Ritche, new and interesting. She answers:
“I would argue that it is the coexistence of abundant information - visual and literary, hallucinogenic, from the past or the present - with a huge amount of data: scientific theory, technological models, maps, mass-media quotes. This information and this data make strange bedfellows, many in fact meeting on the bed/canvas for the very first time. And they don’t lie down - rather, in this art, vast amounts of information and data stand up and demand to be reckoned with.”
[post by Holly Willis]
“IC-CRIME is a pioneering platform for interdisciplinary, cyber-enabled crime reconstruction through innovative methodology and engagement (IC-CRIME). Using 3D laser scanning technology paired with browser-based 3D game engines, the IC-CRIME system brings law enforcement teams together into 3D virtual reconstructions of real-world crime scenes to collaborate to solve crimes.”
For all you would be Sherlocks out there, a guide to
[via Vanja Alispahic]